Dangerous off the rush
2 goals on 20 rush shots worth 2.08 xG.
Last time out (Sat, Sep 19): DAL 2 - 1 STL — a win over the Blues.
The model's top flag from that game: dangerous off the rush — 2 goals on 20 rush shots worth 2.08 xG.
Stars: a balanced team (48.2% 5v5 xG) with league-average goaltending, flagged for regression (2 signals).
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
DAL Created 2.75 xG against a ~2.70 league-average game; 3 high-danger shots (0.63 xG) and 20 rush shots (2.08 xG).
STL Created 2.95 xG against a ~2.70 league-average game; 3 high-danger shots (0.67 xG) and 20 rush shots (2.06 xG).
DAL Allowed 2.95 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.67 xG) and 20 rush shots (2.06 xG).
STL Allowed 2.75 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.63 xG) and 20 rush shots (2.08 xG).
DAL Rush shots 20–20, rush xG 2.08–2.06 (rush-based; public data has no zone entries).
STL Rush shots 20–20, rush xG 2.06–2.08 (rush-based; public data has no zone entries).
DAL 0-for-4 on the power play (0%; league ≈21%) with 0.78 PP xG.
STL 0-for-3 on the power play (0%; league ≈21%) with 0.40 PP xG.
DAL +1.95 goals saved above expected on 24 shots against.
STL +0.75 goals saved above expected on 28 shots against.
DAL Took 5 penalties for 16 PIM vs 6 for 18 on the other side.
STL Took 6 penalties for 18 PIM vs 5 for 16 on the other side.
Grades bounces, not skill — C is neutral
DAL Finishing -0.75 goals vs xG plus +1.95 GSAx of save luck = +1.20 total. This grades luck, not skill — C is neutral, A is very lucky.
STL Finishing -1.95 goals vs xG plus +0.75 GSAx of save luck = -1.20 total. This grades luck, not skill — C is neutral, A is very lucky.
2 goals on 20 rush shots worth 2.08 xG.
Gave up 20 rush shots worth 2.06 xG (1 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
B. Halverson stopped 12 of 12 (1.000), +1.47 goals above expected.
Jack Becker's wrist shot from the high slot in P2 swung the game.
0-for-4 with the man advantage on 0.78 PP xG.
Rework PP entries and get a body to the net-front.
Gave up 20 rush shots worth 2.06 xG (1 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
0-for-4 with the man advantage on 0.78 PP xG.
Rework PP entries and get a body to the net-front.
2 goals on 20 rush shots worth 2.08 xG.
B. Halverson stopped 12 of 12 (1.000), +1.47 goals above expected.
DAL latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 2nd-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
18 games with more rest than the opponent · 19 with fewer · 46 even.
6 games in 9 days with 3,476 travel miles
Apr 2 – Apr 10
6 games in 11 days with 4,596 travel miles
Jan 4 – Jan 14
6 games in 11 days with 4,387 travel miles
Mar 3 – Mar 13
Tighten neutral-zone structure and keep D gaps closed on entries.
Rework PP entries and get a body to the net-front.