Dangerous off the rush
3 goals on 26 rush shots worth 2.04 xG.
Last time out (Sat, Sep 19): VAN 2 - 4 SEA — a win over the Canucks.
The model's top flag from that game: dangerous off the rush — 3 goals on 26 rush shots worth 2.04 xG.
Kraken: a balanced team (49.6% 5v5 xG) with league-average goaltending.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
VAN Created 2.67 xG against a ~2.70 league-average game; 2 high-danger shots (0.40 xG) and 19 rush shots (1.69 xG).
SEA Created 2.63 xG against a ~2.70 league-average game; 1 high-danger shots (0.21 xG) and 26 rush shots (2.04 xG).
VAN Allowed 2.63 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.21 xG) and 26 rush shots (2.04 xG).
SEA Allowed 2.67 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.40 xG) and 19 rush shots (1.69 xG).
VAN Rush shots 19–26, rush xG 1.69–2.04 (rush-based; public data has no zone entries).
SEA Rush shots 26–19, rush xG 2.04–1.69 (rush-based; public data has no zone entries).
VAN 0-for-4 on the power play (0%; league ≈21%) with 0.97 PP xG.
SEA 2-for-4 on the power play (50%; league ≈21%) with 0.46 PP xG.
VAN -1.37 goals saved above expected on 29 shots against.
SEA +0.67 goals saved above expected on 20 shots against.
VAN Took 5 penalties for 10 PIM vs 5 for 10 on the other side.
SEA Took 5 penalties for 10 PIM vs 5 for 10 on the other side.
Grades bounces, not skill — C is neutral
VAN Finishing -0.67 goals vs xG plus -1.37 GSAx of save luck = -2.04 total. This grades luck, not skill — C is neutral, A is very lucky.
SEA Finishing +1.37 goals vs xG plus +0.67 GSAx of save luck = +2.04 total. This grades luck, not skill — C is neutral, A is very lucky.
3 goals on 26 rush shots worth 2.04 xG.
Gave up 19 rush shots worth 1.69 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
J. Daccord stopped 14 of 14 (1.000), +1.87 goals above expected.
2-for-4 on the power play (50%) on 0.46 PP xG.
Scored 4 on 2.63 xG — +1.37 above expected. Shooting luck like that regresses.
Gave up 19 rush shots worth 1.69 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
Allowed 8 rebound chances worth 0.87 xG (0 converted).
Box out earlier and get the goalie help clearing second chances.
N. Kokko finished 4/6 (0.667), -1.20 goals vs expected.
3 goals on 26 rush shots worth 2.04 xG.
J. Daccord stopped 14 of 14 (1.000), +1.87 goals above expected.
2-for-4 on the power play (50%) on 0.46 PP xG.
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 1st-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
16 games with more rest than the opponent · 21 with fewer · 46 even.
6 games in 9 days with 3,485 travel miles
Jan 18 – Jan 26
6 games in 11 days with 4,807 travel miles
Dec 12 – Dec 22
6 games in 11 days with 4,661 travel miles
Feb 19 – Mar 1
Tighten neutral-zone structure and keep D gaps closed on entries.
Box out earlier and get the goalie help clearing second chances.