Dangerous off the rush
4 goals on 27 rush shots worth 2.33 xG.
Last time out (Sat, Sep 19): WPG 2 - 5 EDM — a win over the Jets.
The model's top flag from that game: dangerous off the rush — 4 goals on 27 rush shots worth 2.33 xG.
Oilers: a possession-driving team (52.7% 5v5 xG) with league-average goaltending, flagged for regression (2 signals).
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
WPG Created 2.88 xG against a ~2.70 league-average game; 2 high-danger shots (0.70 xG) and 21 rush shots (1.84 xG).
EDM Created 3.21 xG against a ~2.70 league-average game; 3 high-danger shots (0.73 xG) and 27 rush shots (2.33 xG).
WPG Allowed 3.21 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.73 xG) and 27 rush shots (2.33 xG).
EDM Allowed 2.88 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.70 xG) and 21 rush shots (1.84 xG).
WPG Rush shots 21–27, rush xG 1.84–2.33 (rush-based; public data has no zone entries).
EDM Rush shots 27–21, rush xG 2.33–1.84 (rush-based; public data has no zone entries).
WPG 0-for-2 on the power play (0%; league ≈21%) with 0.25 PP xG.
EDM 0-for-1 on the power play (0%; league ≈21%) with 0.07 PP xG.
WPG -0.79 goals saved above expected on 27 shots against.
EDM +0.88 goals saved above expected on 21 shots against.
WPG Took 1 penalties for 2 PIM vs 2 for 4 on the other side.
EDM Took 2 penalties for 4 PIM vs 1 for 2 on the other side.
Grades bounces, not skill — C is neutral
WPG Finishing -0.88 goals vs xG plus -0.79 GSAx of save luck = -1.67 total. This grades luck, not skill — C is neutral, A is very lucky.
EDM Finishing +1.79 goals vs xG plus +0.88 GSAx of save luck = +2.67 total. This grades luck, not skill — C is neutral, A is very lucky.
4 goals on 27 rush shots worth 2.33 xG.
Gave up 21 rush shots worth 1.84 xG (1 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
Scored 5 on 3.21 xG — +1.79 above expected. Shooting luck like that regresses.
4A in 25:09 — the game's first star.
Colton Dach's wrist shot from a sharp angle in P3 swung the game.
Gave up 21 rush shots worth 1.84 xG (1 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
4 goals on 27 rush shots worth 2.33 xG.
4A in 25:09 — the game's first star.
T. Jarry stopped 15 of 16 (0.938), +1.20 goals above expected.
1G 2A in 22:31 — the game's second star.
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 28th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
22 games with more rest than the opponent · 19 with fewer · 42 even.
6 games in 10 days with 3,927 travel miles
Nov 15 – Nov 24
6 games in 11 days with 4,293 travel miles
Mar 31 – Apr 10
6 games in 11 days with 4,074 travel miles
Oct 26 – Nov 5
Tighten neutral-zone structure and keep D gaps closed on entries.