Backcheck
Morning report · executive brief

St. Louis Blues

By the ModelMon, Sep 21Latest file · Sat, Sep 192025-26last seasonAs of Sun, Sep 20
Executive summary

Last time out (Sat, Sep 19): DAL 2 - 1 STL — a loss to the Stars.

The model's top flag from that game: rush defense leaked all night — Gave up 20 rush shots worth 2.08 xG (2 goals) — transition gaps were there every period.

Blues: a balanced team (51.8% 5v5 xG) with league-average goaltending.

Season complete · final ledger
83
Games filed
37
Wins (all)
46
Losses (all)
232
Goals for
260
Goals against

No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses

Last game report card · DAL @ STL · Sat, Sep 19
Graded vs a league-average game

Report card

DimensionDALSTL
Offense
Basis

DAL Created 2.75 xG against a ~2.70 league-average game; 3 high-danger shots (0.63 xG) and 20 rush shots (2.08 xG).

STL Created 2.95 xG against a ~2.70 league-average game; 3 high-danger shots (0.67 xG) and 20 rush shots (2.06 xG).

C+
79
B-
81
Defense
Basis

DAL Allowed 2.95 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.67 xG) and 20 rush shots (2.06 xG).

STL Allowed 2.75 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.63 xG) and 20 rush shots (2.08 xG).

D+
69
C-
71
Transition
Basis

DAL Rush shots 20–20, rush xG 2.08–2.06 (rush-based; public data has no zone entries).

STL Rush shots 20–20, rush xG 2.06–2.08 (rush-based; public data has no zone entries).

C
75
C
75
Special teams
Basis

DAL 0-for-4 on the power play (0%; league ≈21%) with 0.78 PP xG.

STL 0-for-3 on the power play (0%; league ≈21%) with 0.40 PP xG.

F
56
F
53
Goaltending
Basis

DAL +1.95 goals saved above expected on 24 shots against.

STL +0.75 goals saved above expected on 28 shots against.

A
94
B-
82
Discipline
Basis

DAL Took 5 penalties for 16 PIM vs 6 for 18 on the other side.

STL Took 6 penalties for 18 PIM vs 5 for 16 on the other side.

B-
80
C-
70
Luck

Grades bounces, not skill — C is neutral

Basis

DAL Finishing -0.75 goals vs xG plus +1.95 GSAx of save luck = +1.20 total. This grades luck, not skill — C is neutral, A is very lucky.

STL Finishing -1.95 goals vs xG plus +0.75 GSAx of save luck = -1.20 total. This grades luck, not skill — C is neutral, A is very lucky.

B
85
D
65
Source · NHL play-by-play · xG engine · luck graded separately
Five critical insights
WARNINGSTLfancoach

Rush defense leaked all night

Gave up 20 rush shots worth 2.08 xG (2 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

74
IMP
LUCKSTLfangm

Cold finishing night

Scored 1 on 2.95 xG — -1.95 vs expected. The looks were there; the finish will come back.

65
IMP
STRENGTHSTLfancoach

Dangerous off the rush

1 goals on 20 rush shots worth 2.06 xG.

64
IMP
STRENGTHSTLfancoach

G. Romanov tilted the crease

G. Romanov stopped 10 of 10 (1.000), +0.98 goals above expected.

48
IMP
STRENGTHSTLfan

A. Kaskimaki led the way

1G in 20:22 — the game's first star.

46
IMP
Warning signs
WARNINGSTLfancoach

Rush defense leaked all night

Gave up 20 rush shots worth 2.08 xG (2 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

74
IMP
WARNINGSTLfancoachgm

Paraded to the penalty box

Took 6 penalties for 18 minutes (opponent: 5 for 16).

Cut the stick infractions — the penalty differential is a controllable.

45
IMP
WARNINGSTLfancoach

Power play came up empty

0-for-3 with the man advantage on 0.40 PP xG.

Rework PP entries and get a body to the net-front.

45
IMP
Positive trends
STRENGTHSTLfancoach

Dangerous off the rush

1 goals on 20 rush shots worth 2.06 xG.

64
IMP
STRENGTHSTLfancoach

G. Romanov tilted the crease

G. Romanov stopped 10 of 10 (1.000), +0.98 goals above expected.

48
IMP
STRENGTHSTLfan

A. Kaskimaki led the way

1G in 20:22 — the game's first star.

46
IMP
Schedule load · logistics

How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.

Logistics, not talent

Schedule load

STRONG
Load index
84/ 100 · pctile vs league

The 6th-heaviest schedule in the league84 games, 1.3 days average rest.

Total travel
44,517
road miles flown
12
Back-to-backs
2 games, 0 days off
15
3-in-4s
3 games / 4 nights
14
4-in-6s
4 games / 6 nights
5
Longest road trip
3,958 mi
Rest-days distribution
0d12
1d50
2d14
3+d7

Nights of rest before each game · 0 days = red, 3+ = green

Rest advantage

23 games with more rest than the opponent · 23 with fewer · 37 even.

Hardest stretches
  • 6 games in 10 days with 4,112 travel miles

    Feb 12Feb 21

  • 6 games in 10 days with 3,831 travel miles

    Dec 27Jan 5

  • 6 games in 9 days with 2,806 travel miles

    Mar 20Mar 28

Source · NHL schedule · arena coordinates · rest & travel model
Recommended actions
  1. 01

    Tighten neutral-zone structure and keep D gaps closed on entries.

    Rush defense leaked all nightcoach
  2. 02

    Cut the stick infractions — the penalty differential is a controllable.

    Paraded to the penalty boxcoachgm
  3. 03

    Rework PP entries and get a body to the net-front.

    Power play came up emptycoach
By the ModelCommitted game files + rankings sidecarSections print only when the underlying data exists